Editorials

April 9, 2012

The Ending of Artistic Value: Mass Effect 3: Extended Cut

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Written by: Stephen Weaver
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The ending of Mass Effect 3 has caused a backlash that has been felt to the very foundations of the internet, shaking its pillars and threatening to bring it to the ground. The charity “Child’s Play” famously raised $80,000 from gamers across the world, attempting to make a statement and provoke “a new ending for Mass Effect 3.” Unfortunately, after less than a month, the charity had to be shut down: donators began to ask for their money back after realizing their contributions would not directly correlate to a new ending.

Just the other day, EA announced that they would be releasing Mass Effect 3: Extended Cut, which would attempt “through additional cinematic sequences and epilogue scenes” to explain just what was going on at the end of Mass Effect 3, and offer “deeper insights into how their personal journey concludes.” The internet became joyous — everything was solved. EA wasn’t the moneygrubbing monster that everyone thought they were. Maybe “Worst Company in America” was too strong a phrase. Now that there’s going to be a new ending, regardless of what it turns out to be, everything is OK.

The Ending of Artistic Value: Mass Effect 3: Extended Cut spotlight mass effect 3 extended cut ea bioware

Has EA earned its title?

Except it isn’t. From the start of this, I’ve been of the party that EA and BioWare should stand behind the ending that they released with the game. I agree with the community that it’s not satisfying whether you’ve been playing from the first game or started with the third. I don’t believe that these gamers are entitled either; they have a right, as consumers, to be outraged at the entire situation. They can rage all they want about it. But to demand a new ending? Indoctrination Theory is one thing, about on the same page as the magic bullet theory from the Kennedy assassination. Attempting to bend the truth and hoping beyond hope that BioWare knows what they are doing.

But asking/demanding change is not the way to enact it. Many will claim this as a victory — in reality, it is anything but. All it highlights is how easy it is to satiate the gaming lobby, and how the sanctity of storytelling can be overturned by some gamers protesting. Not boycotting, just complaining. When BioWare releases this patch, and it answers all the questions, and people start posting about how “BioWare would never let us down” or “Maybe EA’s not so bad after all.  They released this for free, right?” that’s when it will start.

The Ending of Artistic Value: Mass Effect 3: Extended Cut spotlight mass effect 3 extended cut ea bioware

Indoctrinated? Unlikely, Shepard.

Gamers are only an effective force when they consolidate power. As a buying entity, gamers are in their infancy, with developers having huge control over what consumers are buying and what they are producing. DLC is something that is being exploited time and time again by developers, and it changes nothing. It can be highlighted again and again, but it comes down to a simple fact: gamers are willing to be nickeled and dimed as long as they come out happy. As long as Shepard can walk down the aisle with Liara and have those “beautiful blue babies.”

Seventy percent of gamers polled in a massive Reddit poll stated that they would pay for ending DLC if EA gave them the opportunity to. I would too — in fact I would pay for any content that BioWare wanted to release. I bought most of the content for Mass Effect 2 as well. I regretted some of the purchases (Arrival in particular), but it never left me wanting or cursing. The ending of Mass Effect 3 made me feel the same way.  I didn’t regret the last 30 hours I had spent playing, nor did I want to break in half the digital disc that I couldn’t break in half. Instead, I was ready for the next adventure, and jumped right back in.

The Ending of Artistic Value: Mass Effect 3: Extended Cut spotlight mass effect 3 extended cut ea bioware

Dollar, dollar bills y'all.

There are so many things that can’t be changed in life. And no, I’m not just talking about the big stuff. Movies, TV shows, books. The fan outrage at The Matrix Revolutions, the confusion and contempt for the final moments of Lost, anything Orson Scott Card wrote after Ender’s Game. Do these singular moments ruin the things we love? Would we change these things if we could? Video games allow developers to revisit and add things to their creations. It’s something that’s not present in any other medium.

Well, except movies. Take, for example, the hundreds of re-edits that have been done to the original Star Wars trilogy.  CG inserts, cast additions, entirely new scenes that add nothing to the movies. With that, Lucas at every turn attempts to drag his feet, saying that his new creative additions make this the definitive copy, even as fans groan and cling to Laserdiscs. Once something is out there, whether it be movie or video game, the creators need to stick by it. To do any less means they’re half-assing it in the first place. This greatly reduces the impact of the story, as it can be altered and changed at any given moment via patch or edit. When the community has that much influence over the creative process, then they become the writers. Forget professionals, let’s just shop the story to the community and eliminate the extra step.

The Ending of Artistic Value: Mass Effect 3: Extended Cut spotlight mass effect 3 extended cut ea bioware

That smug face, he knows what he's done.

With the Extended Cut being released this summer, who knows what else is going to be changed? Maybe Shepard and the gang will take Cerberus on at the Battle of the Bands. As I have said and will state again, I’m no fan of the current ending. But EA and Bioware are wrong to change something because of fan outrage. Where does the line get drawn?

Sometimes people are going to speak out about the decisions made in the game. It’s not right to fix an ending just so fans can find happiness. If fans are allowed to officially meddle with the story, where does the line get drawn?







  • Nothanks

    This is obviously the viewpoint of someone that didn’t invest a large amount of time in the series. The ending was poorly written and doesn’t even hold up logically in the context of the Mass Effect Universe. 

    Imagine reading a series of books just to find out that the LAST chapter of the LAST book essentially retconned the conflict of the entire series. It’s garbage.

    • Stephen Weaver

      I have invested a large amount of time in the series, at least 100 hours per game.
      I too was disappointed with the conclusion and what came of it.
      It’s still wrong to alter something as important as the ending, even if its bad.

    • http://twitter.com/NovaPr0spekt Williams

      Even so, you have to recognize that this could become an ugly trend in the industry. What people don’t take into account when talking about Mass Effect 3′s ending is what about the people who did enjoy the ending, or events leading up to it? What about the people who did find an issue with the game’s ending, but didn’t see it as THAT big of a problem like a subset of Mass Effect fans are making it out to be?

      • Anonymous

         I suggest you re-evaluate this “subset” of Mass Effect fans idea. According to the official Bioware forums poll, more than 90% of those who played the game did not understand the ending, and wanted more closure. If you haven’t played the game, then I suggest you do so to get a bit more insight into what you are talking about.

        • Chelsea Clinton

           This brings up the question whether a vocal minority should have any pull in ret-conning a story.  Although the ME ending was the most ridiculous thing ever,  not sticking to your guns and taking your writing advice from forum users isn’t exactly what I call a sound decision.

          • http://www.facebook.com/Sgorilla Stephen Weaver

             God, it’s great to hear some positive comments on this, reddit and r/masseffect ripped me to pieces for this.
            I agree with you Chelsea, that a vocal minority should not be dictating the terms of Mass Effect 3′s ending.
            Regardless of the ending being bad, it’s important to stick with it.

    • http://www.facebook.com/Sgorilla Stephen Weaver

      I have invested a large amount of time in the series, at least 100 hours per game.

      I too was disappointed with the conclusion and what came of it.

      It’s still wrong to alter something as important as the ending, even if its bad.

      • http://profile.yahoo.com/WYZ5DCTLZZ5JZJGGUE3HJEFNDM Christopher

         There actually isn’t when you consider that this is as much our game as it is theirs. They actually stated that. Plus their whole Artistic Integrity was gouged by Day one DLC, crappy writing, and of course more crappy extended cut. I study film, books, write, and play video games these mediums of entertainment all share similarities but mostly differences. There is also the element of RPG games with heavy amounts of variation that they disregarded.

  • ShaneCraig

    I am so pleased that we can have reasonable conversation.

  • Alliance_Command

    Thing is bub, yes I, along with most, agree that the level of contempt some people have approached this whole scenario with is terrible, but they’re passionate. Surely its better to have an angry mob made of fans who are so happy with the game that the ending seemed out of place than it is to just have people tell you the whole damn package is bad. I know you can’t please everyone, but you can certainly displease less people. The way I see it, the audience is giving Bioware a chance to make an ending that its fans and maybe even some of its writers could prefer, something a bit more logical with more depth and less cliche. People have been rocking the ‘We’re AI so we’re going to save you from yourself’ thing since Space odyssey – and, would I be wrong in saying the ending was changed once already based on public opinion? The opinions of fewer people than are complaining now no less, back when it was a script, not a game. Why is this different? And I’m sure the first ending would’ve been better received, it had depth which resonated through the series and a better purpose behind the Reapers we know and love. If it takes a retcon though an extended cut to make the legacy of Mass Effect as glorious as it always should have been, so be it, I think that Bioware as games developers are being given a rare second chance at one of the only things they’ve ever made that could be viewed with disappointment, and they would be fools not to make it count. Hopefully, they’ll tackle this whole extended cut like the clever little pyjacks we know they are. Hackett out.

    • http://www.facebook.com/Sgorilla Stephen Weaver

       I truly hope that whatever comes out of the Extended Cut is for the best.  I still don’t like the idea of making changes post release, especially for the sake of a vocal minority.  But my fingers are crossed.
      Shepard.
      Wrex.
      Shepard.
      Wrex.

  • DJ

    I want to bring up something that I don’t think has been mentioned before. Game developers are on a tight leash when it comes providing a finished product within a certain time frame. Investors demand that deadlines be kept in order to maximize profits. Very rarely do you see games being delayed anymore, especially when it’s EA that’s driving the bus. Maybe Bioware just didn’t have the time to give us the ending that they really wanted to because they put priority on making the journey that much more satisfying and polished. It ALWAYS comes down to the bottom line. Cash. Who has it? EA’s investor’s that who. In my opinion, Bioware has always put more thought and love into their games than any other developer, and they don’t deserve all this crap flying their way. It’s EA that’s the real villains in all of this.