Silent Hill: HD Collection was a collection many Silent Hill fans were looking forward to, not only because they would have the opportunity to re-live classic horror titles Silent Hill 2 and 3, but also because of how disappointing recent Silent Hill titles have been. That’s why it was extremely depressing to realize what a mess Silent Hill: HD Collection turned out to be. Silent Hill series producer Tomm Hulett was able to explain why that is. In short, what we got was not ported from the final versions of each game. Silly Konami lost the source code!
Hulett told 1UP that ”We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games. So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.” In addition, ”A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.”
The worst part of all this is that Konami still had the balls to release what was basically an incomplete game. One would think that for Silent Hill 2 and 3, two great horror titles, a little special treatment would be in order, but nope!