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Editorials

The death of mid-tier games

Posted July 8, 2012 by Shane Craig

Its a strange time we live in, my fellow gamers. We now live in a world where selling over a million copies of your game might not be good enough. Where something we would easily label as “success” just a short while ago will now get a studio shut down and force dozens, if not [...]

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Editorials

Why I’m worried about Spec Ops: The Line

Posted June 20, 2012 by Joe Natalzia

I was excited for The Line. As a huge fan of the Rainbow Six: Vegas  series, the initial spotlight seemed to shine from that end, but with the promise of moral complexity to back it up. Our own Stephen Weaver just posted his preview the other day, and while it touches on the issue at hand, [...]

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Editorials

Editorial: E3 killed my hopes for PSVita

Posted June 6, 2012 by Shane Craig

Those of you that know me know that I was a huge fan of the PSP, Sony’s first dive into the world of portable gaming. I felt like the system was well made and had specs to make nerds anxious. Looking back on its run it’s clear that while it was no failure, it was [...]

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Editorials

ZombiU is the Best Exclusive for Wii U Thus Far

Posted June 6, 2012 by Philip Wilson-Smith

So I know it wasn’t the biggest game by Ubisoft to be revealed and thanks to killers like Watch Dogs, AC3, Far Cry 3 and Splinter Cell: Blacklist it has almost slipped by for the hardcore gamers. This is also in part thanks to it being a Wii U exclusive. However, I’m going to point [...]

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Editorials

Hey Tim, where you been?

Posted May 23, 2012 by Tim Hennessey

It has been a long time my fellow Bitfixians, and I’m sorry for my absence. My life went from busy to suicidal with finals, papers and all. For some reason it has been surprisingly hard for me to start writing again, but I have resolved to fight through procrastination and into glorious writing. Let me start by [...]

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Editorials

Is death in video games an outdated concept?

Posted May 1, 2012 by Stephen Weaver

Does death serve as an artificial barrier, or does it encourage the player to try harder?

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